In this example, we use a Redshift Ramp Texture to add a gradient color along the strands. Hair Position utility can be used to get the positions along the hair strands, allowing you to texture the hair from root to tip, adding gradients and other effects. Then play with the Hue, Saturation and Value amount until you get the desired effect: Connect the "Hair Random Color" utility texture to the Diffuse Color input of the hair shader: In this example you can see how this node can be used to add color variations to the hair. The Hair Random Color utility texture allows you to randomize a color or texture map across all hair strands using the curve ID data provided by Ornatrix. Ornatrix automatically export the UVs and Curve IDs to Redshift, this allows you to create complex hair shaders adding color and texture variations. Shading Ornatrix Hair with Redshift Per-Strand Color To render hair with Redshift, simply change renderer to Redshift 3D and press render:īy default, Ornatrix will use the UVs of the distribution mesh for the hair strands, but you can assing per-strand colors and gradients using the RS Hair Random Color and RS Hair Position. This saves time and memory and produces better looking results, especially when used together with Redshift's own hair shader. This means that the hair doesn't need to be converted to a mesh or curves as an intermediate step and instead is fed directly to Redshift 3D for rendering. Ornatrix supports native rendering with Redshift 3D renderer.
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